Support
Email hello@universalassetlibrary.com or open a ticket from your account support page. Also see Blender docs, Houdini docs, and contact.
FAQ
What is Universal Asset Library?
UAL is a visual asset library inside Blender and Houdini. You index local folders, search supported online sources, preview an asset, and drop it into the scene. It does not sell or own third-party catalogs.
What is UAL for Blender?
A View3D Sidebar (N-panel) extension, v0.3.97, for Blender 4.2+ (tested on 5.2). Community includes Library, Favorites, eight public online sources, Material Blend, Downloads, and the status footer. Pro adds Fab / Megascans, the GPU asset bar, and cloud metadata backup. Licensed GPL-3.0-or-later.
What is UAL for Houdini?
A dockable panel plus shelf tools under the Asset Library tab, for Houdini 19.5–22.x. Import into Object / SOP or Solaris Stage, with multi-renderer materials. Reference Manager scans and repairs library paths in the hip, including optional LOP / USD, and can localize copies into your project. Proprietary / commercial. Pro only. There is no Community Houdini ZIP.
What is Reference Manager?
A Houdini-only tool on the Asset Library shelf and in Actions. It scans the current hip for library file paths, with optional full scene and LOP / USD passes. You can replace a path prefix or localize copies into your project. Blender UAL does not include Reference Manager.
What versions are supported?
Blender 4.2+ (tested on 5.2). Houdini 19.5+, 20.x, 21.x, and 22.x.
Can I use my existing asset folders?
Yes. Add them as library roots. Both products support more than one root. Temporary download cache stays separate from those folders.
Where are my downloaded assets stored?
Cache is for staging (UAL CACHE on the same drive as the library, unless you set another cache directory). Permanent copies live under your library roots, typically Online Downloads / <source> / Type / Name. Cache and library are two stores. They are not the same folder.
What online sources are supported?
Nine connectors: Poly Haven, ambientCG, GPUOpen MaterialX, LazyTextures, Three D Scans, PBRPX, Poly Pizza, Sketchfab, and Fab / Quixel Megascans. Blender Community includes the first eight. Fab is Blender Pro and Houdini Pro, using your own Epic access.
Do I need my own Fab or Sketchfab account?
For those sources, yes. Poly Pizza needs an API key. Sketchfab needs an API token. Fab needs Epic sign-in. Poly Haven and ambientCG do not. Provider accounts are separate from a UAL seat.
Who owns the assets I download?
You do not receive a UAL license to third-party assets. Files you download stay under each provider's terms. UAL runs inside Blender and Houdini and connects to those services.
Does UAL provide third-party asset licenses?
No. UAL connects to providers. Assets remain under each provider's own licenses and terms. UAL does not claim ownership of third-party assets and does not sell Fab, Sketchfab, or other catalogs.
How does UAL handle provider authentication?
Provider tokens and sign-in stay in your DCC preferences. They are not a UAL product license. The website does not collect Epic passwords.
Does UAL work offline?
Local library browsing and import work offline. Online search and downloads need the network, and Allow Online Access in Blender.
How does Pro work?
Houdini is Pro-only. There is no free Houdini ZIP. Blender Community is free. Blender Pro adds Fab / Megascans, the GPU asset bar, and cloud metadata backup. Website Pro is a billed seat (device activation, signed downloads). Seats are decided server-side after payment confirmation.
What is the UAL Pro Bundle?
One checkout SKU that grants both a Blender Pro seat and a Houdini Pro seat. It costs less than buying both annual seats separately. Studio and Enterprise are not included.
How do subscriptions work?
Checkout.js bills you now for the selected month or year. Your seat activates when the payment webhook confirms. This is not an automatic Razorpay recurring subscription yet. Cancel at period end from Account → Subscriptions.
How do I cancel?
Cancel at the end of your current billing period from Account → Subscriptions. Access continues until that period ends. Manual / Gumroad seats are managed by support or admin.
What happens when Pro expires?
Your local files stay on disk. Pro-only features stop until Pro is restored (Blender: Fab connector, GPU asset bar, cloud metadata backup; Houdini: the Pro package seat). UAL does not delete library files.
How many devices can I activate?
Each license has a device limit. Devices are activated from your account without collecting hardware fingerprints. Activate or deactivate devices from Account → Devices.
How do updates work?
Published releases appear under Downloads / Updates with channel (stable / beta) and notes. When a package is available, downloads use short-lived links. Verify the published checksum when it is shown.
Is Blender UAL open source?
Yes. GPL-3.0-or-later. Recipients of a Blender Pro ZIP may request the source of that ZIP under GPL. Houdini UAL is a separate proprietary product.
What license does UAL use?
Blender: GPL-3.0-or-later. Houdini: proprietary / commercial. Do not treat them as the same license.
How do I contact support?
Use /support or /contact. The support email is in site settings.