Online providers

UAL connects to supported third-party services. Assets remain subject to the provider's own licenses and terms. UAL does not claim ownership of third-party assets.

No login needed
No login

Poly Haven

Public CC0 library of calibrated PBR textures, models, and HDRIs.

No account required. Assets remain under Poly Haven / CC0 terms.

Types: Textures, Models, HDRIs

No login needed
No login

ambientCG

CC0 PBR materials and scans by Lennart Demes.

No account required. Subject to ambientCG license terms.

Types: Materials, 3D Scans, HDRIs, Decals

No login needed
No login

GPUOpen MaterialX

AMD GPUOpen MaterialX library for production shading networks.

MaterialX materials only. Ideal for Houdini Karma / Solaris.

Types: MaterialX

No login needed
No login

LazyTextures

Curated CC0 photoreal surface and environment assets.

No account required. Provider license applies.

Types: Materials, Models, HDRIs, Textures, VDBs

No login needed
No login

Three D Scans

Open-access cultural heritage sculpture scans (Oliver Laric).

No account required. Follow Three D Scans terms.

Types: 3D Scans

No login needed
No login

PBRPX

PBR library for textures, models, and HDRIs. Free for non-profit/academic use; commercial use requires a PBRPX license.

UAL does not grant PBRPX commercial rights — obtain a PBRPX license when required.

Types: Textures, Models, HDRIs

Key in add-on
API key

Poly Pizza

Low-poly models (CC0 / CC-BY). Requires API key.

Enter your Poly Pizza API key in Blender or Houdini: Settings → Online. The website never stores this key.

Types: Models

Key in add-on
Token

Sketchfab

Model search and download where Sketchfab permissions allow. Requires API token.

Enter your Sketchfab API token in Blender or Houdini: Settings → Online. Download rights follow your Sketchfab account.

Types: Models

Key in add-on
Epic sign-in

Fab / Quixel Megascans

Megascans / Fab content via Epic sign-in. Choose quality and format in the panel.

Sign in with Epic in Blender or Houdini: Settings → Online. The website never collects Epic passwords. Fab/Epic terms apply.

Types: Models, Materials, Foliage

Keys stay in Blender / Houdini (Settings → Online). See service and setup status in Account → Providers. Also see Third-party terms.