Docs → blender → import

Blender: Import

How to import

  1. Select an asset in Library (or Online after save)
  2. Use Import / Drop into Scene, or drag from the Asset Bar
  3. Choose placement (cursor / origin) in Preferences when needed

What gets created

Depending on asset type, UAL creates geometry, materials, or world/HDRI setups using Blender’s standard material nodes.

Fab / Megascans

Megascans packages may apply foliage-friendly defaults (preview cleanup and unit scale). You can adjust related options in Preferences.

Related