Docs → blender → import
Blender: Import
How to import
- Select an asset in Library (or Online after save)
- Use Import / Drop into Scene, or drag from the Asset Bar
- Choose placement (cursor / origin) in Preferences when needed
What gets created
Depending on asset type, UAL creates geometry, materials, or world/HDRI setups using Blender’s standard material nodes.
Fab / Megascans
Megascans packages may apply foliage-friendly defaults (preview cleanup and unit scale). You can adjust related options in Preferences.